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Make shader write&read storage buffers match non readonly layouts #3893
Make shader write&read storage buffers match non readonly layouts #3893
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After doing this, I realised that perhaps write-only storage buffers are not allowed in WGSL? From https://www.w3.org/TR/WGSL/#storage-buffer:
If so, should #2897 be closed instead? |
Welp, lets go ahead and merge this as it fixes the current behavior, thanks! But apparently they aren't anymore. There was never really a point, but whatever. Removing that is a separate issue. |
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Some small nits, but code looks good
@cwfitzgerald Thanks for the feedback! I addressed your comments, you could re-review? |
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Great, thanks!
…outs (gfx-rs#3893)" This reverts commit 17143c1.
Checklist
cargo clippy
.cargo clippy --target wasm32-unknown-unknown
if applicable.Connections
See #2897, write-only storage buffer cannot match a Pipeline Layout.
Description
From the linked issue: When you provide a storage buffer pipeline layout with read-only set to false, if the shader marks the buffer is write, it will complain about a mismatched PLL and shader
Testing
Mark a storage storage buffer as
write
in a shader, and use it with a buffer pipeline layout with read-only set to false. There is also a unit test of theaddress_space_matches
function.